Digital Distraction Examples : The Studies
A study about the long-term outcomes of a high school-based impaired and distracted driving prevention program was conducted. tests revealed that the program had a significant impact on reducing crashes among high school students. The researchers believe that this type of prevention effort could have significant benefits for other Problem drinkers and drivers, alike.
An inquiry about the subjective effects of sleep loss on working memory performance was conducted in both men and women. Sleep deprivation led to a decline in subjective working memory performance among men, but no such impact among women. These results suggest that the subjective effects of sleep deprivation are not evenly split between the sexes.
A paper about mobile hypermedia Mashups showed how users can explore digital and physical relationships while accessing to information about their personal lives. For example, a person might access information about their friends on the social media website Facebook, or read blog posts from a friend on Google Maps. By exploring these different connections and relationships, people learn more about themselves and their surroundings. This can be helpful in term of personal history and liasiong with other people.
An article about rectangles and their single-view geometry has revealed some surprising properties. For example, rectangles are often used as the geometric primitive on whiteboards, and it seems that they have not been fully analyzed for their single-view geometry. The study found that rectangles have a triangle-like shape with a point at the center, as well as an edge normal that is perpendicular to both of its edges.
A paper about pedestrian traffic accidents in Spain has shown that pedestrians may receive far more injuries in traffic accidents than one might initially think. Pedestrians are often caught unawares by drivers and are immediately injured when they are unfortunate enough to be caught on the side of the road. This study found that the severity of injury for a pedestrian in a traffic accident is usually much greater than what one would expect based on their age, weight, or sex.
A study about the effects of visual representation designs was conducted. A set of principles were determined and then validated from the literature. This study found that different design principles can affect how people perceive visuals. Consequently, it has become important to look at the design principles when designing new visual displays.
A study about the new art form digital hermeneutics, which includes close reading. Hermeneutics, or the interpretation of meaning, is an important part of theological and other scientific dialogue as it helps bakers to understand written Bible scriptures. With advances in technology, digital hermeneutics has led to a deeper understanding of the texts we read. Hermeneutics allows readers to explore the layers of meaningembedding thoughts and feelings into symbols onscreen or in print media (Kleiman).
An analysis about eight short stories exploring the themes of nonconformity, selfacceptance, and transformation. In "Her Own House," a young woman confronts religious, racial, and moral issues that lead to her overcoming some internal or external challenge. In "Troy," a man must confront the issue of race in order to accept his African American wife. In "The Lifeboat," a woman must come to terms with her personal demons in order to save her own life. In "The Moon and Nebuchadnezzar," an individual must cometo terms with his dual nature in order to accept his homosexuality. All eight stories explore the power of conformity and flexibility within the capable hands of the individual.
A research about the history of noise in the digital world reveals that it has had many benefits for artists and society. By providing a continuous medium for expression, the digital age has allowed for a global platform for creativity, which has led to new forms of art and design. There has also been a shift in how we view noise, from perceiving it as something negative to appreciation of it as a propulsive force in creative life.
A study about how people are deceived by politicians's statistics reveals many reasons. Politicians often use fabricated statistics in order to influence public opinion and make decisions that may be harmful to the public. This includes exaggerating the size of certain populations, claiming that certain diseases are nonexistent, or exaggerating the effects of recentevents in order to curry favor with their constituents. In other words, politicians make up data in order to get what they want, which often isn't the best interests of the people under their rule.
A study about two Oxford-educated British memoirists who share parenting experiences revealed different ideas about what it means to be "amily." Jeremy Harding's memoir reflects a strong sense of self-identity and abandonment, whereas Lori Jakiela's book does not seem to match her clearly conceived racial identity in any way. Harding's memoir foregrounds the emotional consequences of being rejected by his adoptive parents, while Jakiela appears tomore emphatically underscores her connection to her white birth parents. Both memoirists' utterances show an intense determination to define their own experience in opposition to accepted - and often infantilizing - views of adoption by others.
An analysis about mashups for mobile hypermedia revealed that many individuals tend to feel worries that their information might not be completely secure and accurate. They also feel concerned about how their experiences may be different if they were not using a mashup.
An article about virtual heritage representation has been conducted in which an accumulation of realistic photographs and videos has been used to create a 'virtual reality' image of an archaeological site or historical artefact. Non-photorealistic elements have also been relied upon to create the illusion of a 'realistic.' virtual environment. This study has shown that there are significant differences in the ways that virtual and non-photorealistic elements are used to create a 'effective.' virtual experience for visitors.
An article about the effects of planning on hadramout valley (Yemen) reveals that areas in north-central Yemen exposed to rainfall from the Mediterranean Sea have much higher rates of death due to diarrheal illnesses than other areas. These areas are located in cities and near river mouths where it is easy to get access to water from the sea. Street vendors and pilgrims who frequent these areas are at high risk of death from diarrheal illness. warned this study's author. There is a clear relationship between exposure to rainfall and mortality rates in hadramout valley. exposure to rain makes animals, especially humans, sick with diarrheal illnesses, which can lead to death. The study's author warns that people who live near busy streets or water sources may be at greatest risk forREAD MORE.
A paper about the expressive potential of virtual spaces suggests that our preoccupation with navigable space distracts us from the expressive potential of interactive media. By enlarging our understanding of spatial context in VEs, we may be able to more fully appreciate the expressive potential of these environments. In addition, by incorporating social reasoning and behavior, we can create more meaningful and dramatic storylines in VEs.
An article about virtual heritage representation has been carried out in terms of how it captures the authenticity of historical or archaeological artefacts and sites. In some cases, the virtual representations are more realistic and accurate than their real-world counterparts. This can be partially due to the use of computer-generated technology, but also because certain aspects of these artefacts are better informationized or rendered in an almost real way.
An inquiry about virtual reality and its application in secondary education has been conducted to reveal some of its attractions. A virtual world is created where users can explore various objects or scenarios. Heavily marketed this innovative technology, primary and secondary education students have the option to take courses which use thevirtual reality headsets. Generally, these courses last around one week, with a variety of popular brands available on the market such as Samsung, Oculus Rift and HTC Vive. Virtual reality offers secondary school students an immersive experience that allows them to learn more about their surroundings and explore new aspects of themselves. By using Headset devices such as Oculus Rift, HTC Vive or Samsung Gear VR, students are able to Step into another realm by engaging in various activities such as playing games or learning about history. Some top brands that offer virtual reality programs for secondary schools include SamsungSamsung Gear VR (which can be connected to a computer), Oculus Rift (developed by Palmer Luckey) and HTC Vive (developed by Valve). Historically, virtual reality has been used in research for technology assessments. For example, scientists at Rice University used VR goggles on lab animals so they could study heart function. Nowadayssecondary school students may experiment with different applications of virtual reality through courses offered by popular brands.
An article about the effect of Workfulness at work demonstrated that it can help improve the functioning of technology-intensive companies. The study, conducted by Telenor, used an adapted digital detox program to assess the effects of Workfulness in a professional environment. Surprisingly, the study found that the program could improve how employees view and deal with technology-driven disruptions. Specifically, the study showed that when employees were permitted to set their own worked frequencies and priorities, they were more willing and able to prioritize tasks accordingly. This was in contrast to when managers told employees that they should meet all scheduled commitments or work only during sensitive times. Interestingly, while empowered workers were more likely to identify their own needs andpriority agendas,They also exhibited a higher level of productivity than their counterparts who had not been given access to Work hippocampus .
A study about the well-being and productivity of software professionals during a pandemic has shown that these restrictions come with far-reaching social and economic consequences. When restrict the movements of people, this has negative consequences for their well-being as staying home or working from home reduces their opportunities to be productive. Additionally, these professionals have to put up with many irritants and challenges while they are trying to keep up with the complex pandemic.
An analysis about how well-being is and has been affected by conscientious massacre software professionals during a pandemic is being conducted by researchers of the University of Texas at Austin. The results from this study will help to determine the social, economic, and health consequences of such restrictions on trade and movement.